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Shrouded

Shrouded is an online multiplayer survival game in collaboration with Lunar Great Wall Studios S.r.l. and RaceWard Studio.

Shrouded is set in a deserted canyon, the players have to escape a devastating sandstorm. During the journey, the players will need to keep their hoovering boat alive and they will visit many different wonderful environments where they can gather resources for the trip.

During this project I had the opportunity to try a lot of new things like shaders, vfx and FMOD.

My tasks:

  • Player movement prototype

  • Main menu

  • Audio implementation via FMOD

  • Narrative system

  • Tutorial system

  • Canyon, sites and boat shaders

  • Canyon, sites and boat vfx

Some shaders

Water
and
Water Caustics

A water shader used in various oases and crypts in the game alongside a water caustic shader that projects water caustics on objects.

 

Sails

A shader that makes the sails move with the wind.

I also created a variant (not implemented in the final game) that cuts a hole on the sail if it's covering the player.

Rocks Blend

A shader that blends two textures at a certain height, calculated at runtime via script, to blend the terrain with the rocks of the canyon placed procedurally.

Fire

A fire shader used for fire camps and candles.

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