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Evergreen

Evergreen is a mobile game in collaboration with Whatwapp.

A relaxing game that revolves around growing and collecting a variety of plants.

Satisfy the plants’ needs and watch them grow, spin the fortune wheel to win precious resources and prizes.

This was my first mobile project, it taught me a lot about the limits and the possible optimizations when developing on this platform.

My tasks:

  • Movement in the scene

  • Saving progress

  • Plants and UI animations

  • Part of the UI

  • Plants system concerning:

    • Planting

    • Growing on schedule

    • Coin production on schedule

    • Removing plants

Plant
as
Scriptable Objects

I created scriptable objects to better manage the plants in every stage in an easy and expandable way in case new plants were added to the game or existing ones need to be modified.

 

Scheduler

A class able to schedule events to happen in the future with the possibility to save its state when the game is closed and check at the launch if something needed to happen while the game was closed.

Plant class

A class comprehensive of every action related to the plant, like setting its self up for the growing stage.

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